Dust & Pixels

Dec 2009

a ‘live animation’ research project concerned with the relations between sound, space, speed, rhythm and movement, enabling sound-reactive visuals to be generated on the fly in response to an audio source, in real-time. D&P has been inspired by my experience of traveling: rhythm, patterns, repetitions, dynamism from the real world.

Dust and Pixels is a ‘live animation’ research project concerned with the relations between sound, space, speed, rhythm and movement. D&P relies on AudioResponseSystems, a bespoke piece of software created with Processing, enabling sound-reactive visuals to be generated on the fly in response to an audio source, in real-time – making the system ideally suited for any kind of live of A/V performance involving a minimum amount of setup and maximum responsiveness to the music.
ARS, through the Minim sound library, performs audio-analysis routines such as frequency and amplitude filtering, or beat-detection, to reproduce visual rhythms and patterns in an array of moving 3D structures.
Additionally, ARS can be parametrised and controlled via MIDI or OSC, greatly expanding the expressive range of the system and its ergonomy as an instrument.

D&P has been developed and inspired by my experience of traveling: fugitive glimpses of a cityscape, passing visions of architecture and periodic geometry, resulting in a combination of abstract constructions, overlaying and decaying over time, transformed with varying speeds and colour tones according to the sound that feeds into them, exploring notions of visual rhythm and musicality in an abstracted moving-image mindscape, and looking for the essence of rhythm, patterns, repetitions, dynamism from the real world.

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